For your convenience, they are all listed below. Previous challenge threads are the best compilations of previous attempts and useful information, but there are some other places you should check out as well. It's always fun (and interesting!) to see the different approaches people take to the challenge. However, we strongly encourage you to also post interesting screenshots in occasional updates to this thread. Your tech tree to show that you completed Tier 5. The KSC to show no buildings were upgraded. Your Science Archives, showing where the bulk of your science came from. (Including advanced/custom settings if needed.) The minimum amount of proof needed for a challenge entry is screen shots of: Use of spreadsheets and/or external launch window calculators such as the Alex Moon Launch Window Planner, are permitted No kraken/ladder drives or similar contraptions
No use of Mods or Cheat Menu in separate games The Making History option "Allow other Launchsites" is not permitted (it makes Caveman life too easy) Use of the KER and/or MechJeb mods, or other mods that provide more information than the stock game does, is not permitted No mods that alter game play (mods used for graphics, radio chatter, ect. Use of Green Monoliths to unlock tech nodes is allowed S tock career mode (DLC expansions are allowed)ĮVA construction is allowed and even encouraged No fancy patched conics, no maneuver nodes and no Deep Space Network.Ībhorrent fear of technology as primitive as can be.Īcquire 1188 Science Points to unlock twenty nodes of the technology tree. Part count of thirty and vehicle mass limit of 18.0 tons. With Peabody's blessing, I am honoured to bring to you the fifth iteration of the venerable KSP Caveman Challenge: